skeleton.bones

Type: table (read-only)
See also: skeleton, bone, Naming

Overview

An array of bone objects, each controlling the transform (position, rotation, scale) of a skeleton’s structure.

Example

local spine = require("plugin.spine43")
local atlas = spine.loadAtlas("spineboy.atlas")
local skeletonData = spine.loadSkeletonData("spineboy.skel", atlas)
local spineboy = spine.create(skeletonData)

-- Iterate bones and print their names
for i, bone in ipairs(spineboy.bones) do
    print("Bone:", i, "Name:", bone.name)
end