skeleton:setToSetupPose()¶
Type:
functionOverview¶
Resets all bones and slots to their setup pose as defined in Spine. This is useful when you need to revert the entire skeleton to its default, un-animated state.
Syntax¶
skeleton:setToSetupPose()
Example¶
local spine = require("plugin.spine43")
local atlas = spine.loadAtlas("spineboy.atlas")
local skeletonData = spine.loadSkeletonData("spineboy.skel", atlas)
local spineboy = spine.create(skeletonData)
-- Apply some animations, then later reset to setup pose
spineboy:setAnimation(1, "walk", true)
-- Revert to the default pose
spineboy:setToSetupPose()
spineboy:draw()