skeleton:eject()

Type: function

Overview

Removes a previously injected display object from the skeleton. After ejection, the object is inserted into the stage group and its listener is no longer invoked.

Syntax

skeleton:eject(object)

Parameters

  • object (required):

    displayObject – The injected display object to remove.

Example

local myHatObject = display.newRect(0, 0, 40, 20)

-- Inject an object
spineboy:inject(myHatObject, "head")

-- Later, remove that object
spineboy:eject(myHatObject)