skeleton:eject()¶
Type:
functionSee also: skeleton, skeleton:inject()
Overview¶
Removes a previously injected display object from the skeleton. After ejection, the object is inserted into the stage group and its listener is no longer invoked.
Syntax¶
skeleton:eject(object)
Parameters¶
object(required):displayObject– The injected display object to remove.
Example¶
local myHatObject = display.newRect(0, 0, 40, 20)
-- Inject an object
spineboy:inject(myHatObject, "head")
-- Later, remove that object
spineboy:eject(myHatObject)