skeleton:addAnimation()¶
Type:
functionSee also: skeleton, skeleton:setAnimation()
Overview:¶
Queues an animation to play after the current one completes on the specified track, optionally waiting a certain delay before starting.
If no animation is currently playing on the track, the queued animation will start immediately.
Syntax:¶
skeleton:addAnimation(trackIndex, animationName, loop, delay)
trackIndex(required):number– The track index to queue the animation.
animationName(required):string– Name of the animation.
loop(required):boolean– Loop or not.
delay(required):number (ms)– Additional delay in milliseconds before starting.
Example:¶
-- Start "walk" now, queue "run" afterward, delayed by 200ms
hero:setAnimation(1, "walk", true)
hero:addAnimation(1, "run", true, 200)