skeleton:setToSetupPose()¶
Type:
functionOverview:¶
Resets all bones and slots to their setup pose as defined in Spine. This is useful when you need to revert the entire skeleton to its default, un-animated state.
Syntax:¶
skeleton:setToSetupPose()
Example:¶
local spine = require("plugin.spine")
local atlas = spine.loadAtlas("hero.atlas")
local skeletonData = spine.loadSkeletonData("hero.skel", atlas)
local hero = spine.create(skeletonData)
-- Apply some animations, then later reset to setup pose
hero:setAnimation(1, "walk", true)
-- Revert to the default pose
hero:setToSetupPose()
hero:draw()