skeleton:draw()¶
Type:
functionSee also: skeleton.index
Overview:¶
Renders the skeleton’s current state as meshes in Solar2D’s display system. Typically called after updateState(deltaTime) each frame to reflect the most recent animation changes.
Syntax:¶
skeleton:draw()
Example:¶
local lastTime = system.getTimer()
local function onEnterFrame(event)
local now = system.getTimer()
local dt = now - lastTime
lastTime = now
hero:updateState(dt)
hero:draw() -- Render changes
end
Runtime:addEventListener("enterFrame", onEnterFrame)