trackEntry.animationTime

Type: number
See also: trackEntry

Overview:


The animationTime attribute indicates the current playback time of the animation on the specified track, measured in milliseconds. It represents how far into the animation the playback has progressed.

Example:


local lastTime = system.getTimer()

local spine = require("plugin.spine")
local atlas = spine.loadAtlas("assets/characters/hero.atlas")
local skeletonData = spine.loadSkeletonData("assets/characters/hero.skel", atlas)
local hero = spine.create(skeletonData)

-- Set the "dance" animation on track 1, looping
hero:setAnimation(1, "dance", true)

-- Update the animation state each frame and monitor animation time
local function onEnterFrame(event)
    local time = system.getTimer()
    local dt = time - lastTime
    lastTime = time

    hero:updateState(dt)
    hero:draw()

    -- Retrieve the current animation time
    local currentAnimTime = hero.tracks[1].animationTime
    print("Current Animation Time (ms):", currentAnimTime)
end

Runtime:addEventListener("enterFrame", onEnterFrame)