trackEntry.animationEnd¶
Type:
numberSee also: trackEntry
Overview:¶
considering any delays or mixing durations.
Example:¶
local lastTime = system.getTimer()
local spine = require("plugin.spine")
local atlas = spine.loadAtlas("assets/characters/hero.atlas")
local skeletonData = spine.loadSkeletonData("assets/characters/hero.skel", atlas)
local hero = spine.create(skeletonData)
-- Set the "slide" animation on track 1, not looping
hero:setAnimation(1, "slide", false)
-- Retrieve the animation end time
local animationEndTime = hero.tracks[1].animationEnd
print("Slide Animation End Time (ms):", animationEndTime)
-- Update the animation state each frame and monitor animation end
local function onEnterFrame(event)
local time = system.getTimer()
local dt = time - lastTime
lastTime = time
hero:updateState(dt)
hero:draw()
-- Check if the animation has reached its end time
if hero.tracks[1].trackTime >= hero.tracks[1].animationEnd then
print("Slide animation has ended.")
-- Transition to another animation or perform an action
hero:setAnimation(1, "idle", true)
end
end
Runtime:addEventListener("enterFrame", onEnterFrame)