ikConstraint¶
Type:
userdataSee also: skeleton.ikConstraints, skeleton
Overview:¶
An IKConstraint object defines inverse-kinematics relationships for one or more bones in a Spine skeleton. This typically allows you to control bones by a target bone, making complex motion (such as arms or legs following a point) much simpler.
Below is a list of all properties on an IKConstraint. Most are read/write, except for the constraint’s name and list of bones. Each property affects only this particular constraint.