ikConstraint

Type: userdata

Overview:


An IKConstraint object defines inverse-kinematics relationships for one or more bones in a Spine skeleton. This typically allows you to control bones by a target bone, making complex motion (such as arms or legs following a point) much simpler.

Below is a list of all properties on an IKConstraint. Most are read/write, except for the constraint’s name and list of bones. Each property affects only this particular constraint.

Properties: