bone

Type: userdata

Overview:


A Bone object represents one bone in the Spine skeleton’s transform hierarchy. Each bone has position, rotation, scale, and shear values, as well as references to a parent bone and matrix components that affect how child bones and attachments are transformed.

Below are all the properties exposed by a Bone. Most can be read and/or written. Some properties (like name or parent) are read-only.

Properties:


Common

Advanced