bone¶
Type: userdata
See also: skeleton.bones, skeleton
Overview:¶
A Bone object represents one bone in the Spine skeleton’s transform hierarchy. Each bone has position, rotation, scale, and shear values, as well as references to a parent bone and matrix components that affect how child bones and attachments are transformed.
Below are all the properties exposed by a Bone. Most can be read and/or written. Some
properties (like name or parent) are read-only.
Properties:¶
Common
Advanced