skeleton:updateState()¶
Type:
functionSee also: skeleton, skeleton:draw()
Overview:¶
Advances the skeleton’s animation state by deltaTime milliseconds, applying all active animation tracks to the skeleton. Typically followed by skeleton:draw().
Syntax:¶
skeleton:updateState(deltaTime)
deltaTime(required):number– Time elapsed in milliseconds since last update.
Example:¶
local lastTime = system.getTimer()
local function onEnterFrame(event)
local now = system.getTimer()
local dt = now - lastTime
lastTime = now
hero:updateState(dt)
hero:draw()
end
Runtime:addEventListener("enterFrame", onEnterFrame)