bone.appliedRotation

Type: number (read/write)
See also: bone

Overview:


Reflects the rotation that Spine calculates for this bone during animation. Setting appliedRotation directly can override the animation’s rotation if you want manual control.

Example:


local spine = require("plugin.spine")
local bone = hero.bones[2]
print("Applied rotation before override:", bone.appliedRotation)
bone.appliedRotation = 30