skeleton:eject()¶
Type:
functionSee also: skeleton, skeleton:inject()
Overview:¶
Removes any previously injected display object from the skeleton. After ejection, the slot is inserted into the stage group and the listener is no longer invoked.
Syntax:¶
skeleton:eject(object)
Example:¶
-- Inject an object
hero:inject(myHatObject, "head", onUpdateHat)
...
-- Later, remove that object
hero:eject(myHatObject)