ikConstraint.mix¶
Type:
numberSee also: ikConstraint
Overview:¶
Defines how strongly the IK constraint influences its bones, from 0.0 (no effect)
to 1.0 (fully controlled by IK). Values in between allow partial blending with
other transforms or animations.
Example:¶
local ik = hero.ikConstraints[2]
ik.mix = 0.5 -- Half IK influence