ikConstraint.mix

Type: number
See also: ikConstraint

Overview:


Defines how strongly the IK constraint influences its bones, from 0.0 (no effect) to 1.0 (fully controlled by IK). Values in between allow partial blending with other transforms or animations.

Example:


local ik = hero.ikConstraints[2]
ik.mix = 0.5  -- Half IK influence