skeleton

See also: spine.create()

Overview:


A Skeleton object is returned when you call:

local mySkeleton = spine.create(skeletonData)

This is the core element of the Spine plugin, representing the animated character or object. The Skeleton object provides methods and properties to manipulate the skeleton’s bones, slots, and animations.

It inherits all the properties and methods of a DisplayObject.

Properties


(Inherits properties from DisplayObject.)

Methods


(Inherits methods from DisplayObject.)

Skin Management

Setup Pose

Animation Control

Animation Mixing

Update & Rendering

Attachment / Slot Management

IK Constraints

Injections

Splits

Effects