Skip to content
logo Spine plugin for Solar2D
  • Home
  • API Reference
  • Quick Start Guide
  • API Reference: Spine Plugin
    • spine
      • spine.loadAtlas()
      • spine.loadSkeletonData()
      • spine.create()
      • spineEvent
    • skeleton
      • skeleton.isActive
      • skeleton.timeScale
      • skeleton.slots
      • skeleton.bones
      • skeleton.ikConstraints
      • skeleton.physics
        • physics.isActive
        • physics.mix
        • physics.xVelocity
        • physics.yVelocity
        • physics.gravity
        • physics.inertia
        • physics.wind
        • physics.strength
        • physics.damping
        • physics.massInverse
        • physics:translate()
        • physics:rotate()
      • skeleton.tracks
      • skeleton:setSkin()
      • skeleton:getSkins()
      • skeleton:setToSetupPose()
      • skeleton:setBonesToSetupPose()
      • skeleton:setSlotsToSetupPose()
      • skeleton:setAnimation()
      • skeleton:addAnimation()
      • skeleton:findAnimation()
      • skeleton:getAnimations()
      • skeleton:getCurrentAnimation()
      • skeleton:setEmptyAnimation()
      • skeleton:addEmptyAnimation()
      • skeleton:clearTracks()
      • skeleton:clearTrack()
      • skeleton:setDefaultMix()
      • skeleton:setMix()
      • skeleton:updateState()
      • skeleton:draw()
      • skeleton:getSize()
      • skeleton:getBounds()
      • skeleton:setAttachment()
      • skeleton:findSlot()
      • skeleton:getSlot()
      • skeleton:getSlotNames()
      • skeleton:getDrawOrder()
      • skeleton:getIKConstraint()
      • skeleton:getIKConstraintNames()
      • skeleton:inject()
      • injectionEvent
      • skeleton:changeInjectionSlot(object, slotName)
      • skeleton:eject()
      • skeleton:split()
      • skeleton:reassemble()
      • skeleton:setFillColor()
    • skeleton.physics
      • physics.isActive
      • physics.mix
      • physics.xVelocity
      • physics.yVelocity
      • physics.gravity
      • physics.inertia
      • physics.wind
      • physics.strength
      • physics.damping
      • physics.massInverse
      • physics:translate()
      • physics:rotate()
    • slot
      • slot.name
      • slot.bone
      • slot.attachment
      • slot.r
      • slot.g
      • slot.b
      • slot.alpha
      • slot.color
      • slot:getAttachments()
      • slot:getSkinAttachments()
    • bone
      • bone.name
      • bone.parent
      • bone.x
      • bone.y
      • bone.rotation
      • bone.xScale
      • bone.yScale
      • bone.worldX
      • bone.worldY
      • bone.worldRotation
      • bone.worldScaleX
      • bone.worldScaleY
      • bone.shearX
      • bone.shearY
      • bone.appliedRotation
      • bone.a
      • bone.b
      • bone.c
      • bone.d
    • ikConstraint
      • ikConstraint.name
      • ikConstraint.target
      • ikConstraint.isActive
      • ikConstraint.bones
      • ikConstraint.order
      • ikConstraint.mix
      • ikConstraint.stretch
      • ikConstraint.softness
      • ikConstraint.bendDirection
      • ikConstraint.compress
    • trackEntry
      • trackEntry.animation
      • trackEntry.timeScale
      • trackEntry.loop
      • trackEntry.delay
      • trackEntry.reverse
      • trackEntry.isComplete
      • trackEntry.trackTime
      • trackEntry.trackEnd
      • trackEntry.alpha
      • trackEntry.holdPrevious
      • trackEntry.animationTime
      • trackEntry.animationStart
      • trackEntry.animationEnd
      • trackEntry.animationLast
      • trackEntry.shortestRotation
      • trackEntry.eventThreshold
      • trackEntry.mixTime
      • trackEntry.mixAttachmentThreshold
      • trackEntry.alphaAttachmentThreshold
      • trackEntry.mixDrawOrderThreshold
  • About
  • Contact & Support
  • Legal & Licensing
  1. Docs
  2. Search

  • About
  • Contact
  • Legal
© Copyright 2024, Denis Pilz
Last updated: Aug 16, 2025 Created using Sphinx Wagtail Theme 6.5.0 and Sphinx 7.1.2